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	<title>Comments on: MindBites: Premium How-To Videos</title>
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		<title>By: jreneau</title>
		<link>http://www.rev2.org/2008/06/04/mindbites-premium-how-to-videos/comment-page-1/#comment-154123</link>
		<dc:creator>jreneau</dc:creator>
		<pubDate>Thu, 05 Jun 2008 20:25:23 +0000</pubDate>
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		<description>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &quot;free&quot; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)&lt;br&gt;&lt;br&gt;History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.&lt;br&gt;&lt;br&gt;You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.&lt;br&gt;&lt;br&gt;Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</description>
		<content:encoded><![CDATA[<p>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &#8220;free&#8221; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)</p>
<p>History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.</p>
<p>You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.</p>
<p>Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</p>
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		<title>By: jreneau</title>
		<link>http://www.rev2.org/2008/06/04/mindbites-premium-how-to-videos/comment-page-1/#comment-141101</link>
		<dc:creator>jreneau</dc:creator>
		<pubDate>Thu, 05 Jun 2008 15:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rev2.org/?p=1797#comment-141101</guid>
		<description>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &quot;free&quot; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)&lt;br&gt;&lt;br&gt;History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.&lt;br&gt;&lt;br&gt;You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.&lt;br&gt;&lt;br&gt;Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</description>
		<content:encoded><![CDATA[<p>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &#8220;free&#8221; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)</p>
<p>History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.</p>
<p>You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.</p>
<p>Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</p>
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		<title>By: jreneau</title>
		<link>http://www.rev2.org/2008/06/04/mindbites-premium-how-to-videos/comment-page-1/#comment-138431</link>
		<dc:creator>jreneau</dc:creator>
		<pubDate>Thu, 05 Jun 2008 12:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rev2.org/?p=1797#comment-138431</guid>
		<description>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &quot;free&quot; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)&lt;br&gt;&lt;br&gt;History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.&lt;br&gt;&lt;br&gt;You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.&lt;br&gt;&lt;br&gt;Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</description>
		<content:encoded><![CDATA[<p>Thanks for the post Sid, and for daring to discuss the blasphemy that all content on the web may (gasp) not be &#8220;free&#8221; for all of eternity.  (I use quotations since apparently the word free has been expanded to include everything from renting, to subsidized, to being bombarded by advertising these days.)</p>
<p>History has shown that publishing has always been a spectrum of models from ad-supported to pay per content and every mixture in between. Entertainment content tended to be more ad-supported — e.g. when you wanted to be entertained you flipped on the tv or radio, while instructional content tended to be pay for content — when you need to learn something you buy a book, take a class, or spend a lot of time figuring it out yourself.</p>
<p>You are correct though, that our single price point may be a little high for some content.  We chose to start with a single price point at $1.99 combined with a credit system for both user simplicity as well as handling financial transaction costs (since credit cards still take more than a quarter out of a $1 transaction).  But we have always viewed this as a starting point to explore many different pricing and market mechanisms.  Interestingly, we are not the only ones experimenting with different models, since Borders recently announced a model where they would offer written how-to content online for free but ask people to pay for the ability to download it.</p>
<p>Truth be told, as a platform, we do plan to allow authors to offer ad-supported content, as well as other marketing alternative in the coming months. We just chose to start with the thing which they simply couldn’t so anywhere else — Create something valuable and get compensated directly for doing it.</p>
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